League of Legends became an esports game on PC that had the biggest impact on the esports ecosystem in Q4 2019, according to The Esports Observer. The only esports game that can rival League of Legends is Counter-Strike: Global Offensive. There are several things to consider to determine the impact of game esports on the ecosystem, such as the number of active monthly players, the total prize winnings, the total hours of video watched, and the number of tournaments held.
One of the reasons why League of Legends is the game with the greatest impact is because the game made by Riot Games still has the largest number of active players compared to other games. Not only that, in Q4 2019, this game also became the most watched game on Twitch with a total watch time of 271 million hours.
Considering the Riot Games held the 2019 World Championship at the end of the year, that was not strange. In front of more than 20 thousand live viewers, the Chinese team, FunPlus Phoenix won the title. As champions, they get 37.5 percent of the total prize of US $ 2.3 million, which is US $ 834 thousand. In the final round, concurrent viewers on the Twitch Riot Games channel reached 674 thousand people. In addition, there are also viewers who choose to watch on other channels, such as YouTube. Reportedly, the Average Minute Audience (AMA) of the LWC final match reached 21.8 million, with concurrent viewers reaching 44 million.
CS: GO sits second in the list of games that have the biggest impact. One of the things that makes CS: GO able to rival League of Legends is because of the many tournaments held during Q4 2019 ago. There are 181 CS: GO tournaments held, around 22.7 percent of the total esports tournaments. In addition, in Q4, there are three CS tournaments: GO with a long format that ends, namely StarSeries & i-League CS: GO Season 8, 2019 BLAST Pro Series: Global Final 2019, and ESL Pro League Season 10 – Finals.
Total hours of video watched from ESL Pro League Finals reached 4.47 million hours with 197 thousand concurrent viewers. While the AMA tournament reached 52 thousand people, up 38.94 percent from Season 9. In addition, there were also several CS: GO tournaments that were held, such as the DreamHack Masters Malmö. The two channels on Twitch that were broadcasting the competition had a total video watch hour of 3.88 million hours and 1.17 million hours.
The third position is filled by Dota 2. Indeed, the most prestigious Dota 2 tournament, The International, was held in Q3 2019. However, there are a number of major tournaments that make Dota 2 still have an impact on the ecosystem. One of them is DOTA Summit 11 which was held in Los Angeles, United States. In addition, in the last three months of 2019, MDL CHengdu Major was also held, which was won by a team from the Philippines, TNC Predator. Channels that broadcast MDL CHengdu Major in English got 3.04 million hours of total watch time while channels in Russian got 2.34 million hours.
Player Unknown’s Battleground is a battle royale game that has the biggest impact. During Q4 2019, total prizes from all PUBG tournaments reached US $ 7.1 million. The tournament with the biggest prize pool is the PUBG Global CHampionship 2019 with a total prize of US $ 4 million, which was won by Gen.G. Meanwhile, the influence of Fortnite on the esports ecosystem is fading. No wonder, during Q4, Epic only held one major tournament.
Rocket League is in fifth place on the list of games with the most impact on the esports ecosystem. Followed by Hearthstone, Rainbow Six Siege, and World of Warcraft. In BlizzCon 2019, for the first time, Hearthstone GrandMasters 2019 Global Finals was won by the female gamer, Xiaomeg “VKLiooon” Li. While the biggest tournament of Rainbox Six Siege is held in Tokoname, Japan. Pro League Season 10 – Finals tournament is organized by ESL with a total prize of US $ 290 thousand. The tournament was won by a team from Ukraine, Natus Vincere. The ninth position is occupied by World of Warcraft. The reason the game can move up three ranks is because the game has quite a large number of loyal viewers. The 2019 Arena World Championship, which is a World of Warcraft tournament, has a total prize of US $ 330,000 also held at BlizzCon 2019.
Ranks 10 to 15 are filled by Overwatch, StarCraft II, FIFA 20, Call of Duty: Modern Warfare, Magic: The Gathering Arena, and Tekken 7. In Q4, the Overwatch league is over. Therefore, do not be surprised if the position of the Activision Blizzard game dropped to five ranks. While the StarCraft II tournament, the 2019 WCS Global Finals was held at 2019 BlizzCon. The tournament was won by Park “Dark” Dyung Woo who took home US $ 700 thousand.
FIFA 20, which sits 12th, has quite a large number of spectators on Twitch. For this reason, the position of this game is quite high even though it was only released in September 2019. In addition, FIFA 20 also benefited because this soccer game tournament is often paired with soccer leagues, such as eSuperliga Season 3 in Denmark organized by DreamHack. During Q4 2019, there were no major tournaments for Call of Duty: Modern Warfare, which was only released in October 2019. However, the game’s viewership was very high. In the two weeks since the game was released, the total hours of the Modern Warfare video were watched at 12 million hours.
Overall, the esports tournament from Magic: The Gathering Arena had a total prize of US $ 2 million during Q4 2019. His last competition, Mythic Championship, was one of the Magic: The Gathering Arena tournaments with the highest number of spectators. The total video watched from the tournament reached 1.37 million hours. with concurrent viewers reaching 100,000 people. Tekken 7 is in position 15 and became the first fighting game to be ranked in the top 15. One reason Tekken 7 can move up two ranks is because the total Tekken World Tour Finals 2019 prize reaches US $ 250 thousand.